extends Node2D

@onready var anim_player1 = $AnimationPlayer
@onready var anim_player2 = $AnimationPlayer2
@onready var anim_player3 = $AnimationPlayer3

# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	anim_player1.play("t1")
	anim_player2.play("t2")
	anim_player3.play("t3")
	await anim_player1.animation_finished
	print('放完了亲')
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
	pass
